I’ll be away until the 1st of September.
So be patient if you emailed me or made a donation and still have no response.
I’ll probably be somewhere taking a bath between Barcelona and south-west of France.
Archive for the 'Uncategorized' Category
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I’m back from vacations, but I have a terribly busy schedule until mid october, so don’t expect updates or release until there.

I wasn’t supposed to do that just before taking my vacations, but I couldn’t resist writing this thingie.
Question1: What is it and what does it?
hint: here is an audio example
Question2: what is the original sample taken from?
Answer: Greed
Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.
to be released
I’ve started experimenting with scanned synthesis.
Here is a first result:
You can download this small win32 OpenGL application here to have an idea about how it works. More to come.
I’ve found the time to go further with my scanned synthesis algorithm, and it now work as a VSTi with it’s OpenGL animation on the GUI and some sliders to tweak the string thanks to Niall Moody’s VSTGL and MultiGUI classes.
please read the following thread on kvr if you want to try early prototypes and follow the developement of this synth:
http://www.kvraudio.com/forum/viewtopic.php?t=128692
These plugins are intended to constitute a spectral sound-design toolbox. Most of them are inspired by image processing techniques as you can find in photoshop for example. I’ve used the FFTReal class by Laurent De Soras that can be downloaded at musicdsp
::WARP::
This plugin swap a frequency band defined between the fmin and fmax parameters while leaving the side bands unchanged. Low frequencies are mapped to high ones and high to low. The resulting sounds are highly inharmonic. You can try to set the min frequency very low (i.e.100Hz) and the max frequency to its maximum thus letting the very low frequencies pass through while swapping the remaining frequencies…
::LEVELS::
This plugin affects the spectral dynamic. It classifies the magnitudes in 3 regions: small, medium and big whose gains can be adjusted independently between [-20dB;+20dB]. Therefore by boosting or cutting the small magnitudes, you can either add liveliness or remove background noise. Just try it to hear how far you can change your sound’s character.
::KONTRAST::
This plugin also affects the spectral dynamic. It scales the spectral magnitude histogram according to a transfer function defined by the min, max and center parameters with saturation of the levels below the min and above the max.
::ROBOTIZER::
This one just forces the phase to 0.0 thus removing life from your sound. No parameter except a gain.
Just uncompress them to your plugins directory and have fun

