Tuesday, July 05, 2005

ScanSynth

to be released

I've started experimenting with scanned synthesis.
Here is a first result:
You can download this small win32 OpenGL application here to have an idea about how it works. More to come.



I've found the time to go further with my scanned synthesis algorithm, and it now work as a VSTi with it's OpenGL animation on the GUI and some sliders to tweak the string thanks to Niall Moody's VSTGL and MultiGUI classes.

please read the following thread on kvr if you want to try early prototypes and follow the developement of this synth:
http://www.kvraudio.com/forum/viewtopic.php?t=128692

8 Comments:

At 12:21 PM, Anonymous Anonymous said...

This theory sounds amazing,
please post some audio clips.

 
At 10:37 PM, Blogger ~m said...

this looks great!

 
At 5:00 PM, Anonymous nick storring said...

WOW! I'm very excited. Can't wait to try it out. I love anything weird and new (physical modelling, FFT, granular synthesis or comb filtering)...

 
At 10:23 AM, Anonymous Anonymous said...

cant wait

 
At 9:27 AM, Anonymous bassyben said...

So good to see people exploring the possibilities of soft synths & not just making another analog simulator. Sounds really exciting, will be coming back to see how it's going. Keep up the good work!

 
At 6:33 PM, Blogger piège said...

is this going to be coming out at any point soon?

 
At 3:40 AM, Anonymous HiEnergy said...

This is a great synth. Both looks and sounds wonderful.
Thanks to mdsp for designing ScanSynthGL.

I'll soon post some sounds I created with ScanSynthGL.

 
At 4:07 AM, Anonymous meandbrighton said...

Sounds nice! Would you disclose how you create the character of the sound ? I can hear efx, filters and other stuff on youtube clip.

best!

 

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