to be released
I’ve started experimenting with scanned synthesis.
Here is a first result:
You can download this small win32 OpenGL application here to have an idea about how it works. More to come.

I’ve found the time to go further with my scanned synthesis algorithm, and it now work as a VSTi with it’s OpenGL animation on the GUI and some sliders to tweak the string thanks to Niall Moody‘s VSTGL and MultiGUI classes.

please read the following thread on kvr if you want to try early prototypes and follow the developement of this synth:


A synth based on a (quasi)-periodic 2-D orbit and a 2-D WaveTerrain.
I’ve added Ellipsoidal, orbit as well as Lorenz and Rossler attractors, thanks to this musicdsp article:
Rossler and Lorenz Oscillators
for the terrain I only have f(x,y) = (x²-1)(y²-1) for now

Color Synth and Cheby

Additive synths using chebyshev polynoms,
with very simple controls over the color tone for ColorSynth (organ-like)
and a TBD spectral harmonics evolution for Cheby


I’m working on yet another synth.
This time its based on modal synthesis.
i.e. an excitator + some resonators.
it can do percussive sounds like dmihammer but I’ve managed to get some interresting 

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using sutained/chaotic/random excitators.
I need to work on it a little more to make something really usable in real life, but it looks promising.

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