I’ve found the time to go further with my scanned synthesis algorithm, and it now work as a VSTi with it’sÂ OpenGL animation on the GUI and some sliders to tweak the string thanks toÂ Niall Moody‘sÂ VSTGL andÂ MultiGUI classes.
please read the following thread on kvr if you want to try early prototypes and follow the developement of this synth:
A synth based on a (quasi)-periodic 2-D orbit and a 2-D WaveTerrain.
I’ve added Ellipsoidal, orbit as well as Lorenz and Rossler attractors, thanks to this musicdsp article:
Rossler and Lorenz Oscillators
for the terrain I only have f(x,y) = (xÂ²-1)(yÂ²-1) for now
Color Synth and Cheby
Additive synths using chebyshev polynoms,
with very simple controls over the color tone for ColorSynth (organ-like)
and a TBD spectral harmonics evolution for Cheby
I’m working on yet another synth.
This time its based on modal synthesis.
i.e. an excitator + some resonators.
it can do percussive sounds like dmihammer but I’ve managed to get some interrestingÂ
using sutained/chaotic/random excitators.
I need to work on it a little more to make something really usable in real life, but it looks promising.